Pump up the Volumetric
Shared Mar 9, 2025

I’ve been continuing with world map design (of course!), but taking small breaks to play with code which gives me time to think as well as get hyped about my vision for the finished game.
Volumetric lighting is an important part of a game’s vibe; we’ve all enjoyed light breaking through trees or coming through a church window from time to time!
I’m very much looking forward to adding this to the game’s first scenes when it’s time for that level of detail. For now, back to world mapping!