Back

Getting Interactive

Shared Jan 30, 2025

The game's interaction test level
The interaction test level

After spending last week getting to grips with Unity as an engine and figuring out a rapid way of working, this week I got my head down putting in the key mechanisms that actually make for gameplay.

This is a picture of the test level I threw together. What’s great about a test level is that I don’t get distracted by how things look, I’m only interested in making things work. Here’s some features I added this week:

  • Saving and loading
  • Navigating between areas
  • Player ability to have items
  • Searchable containers
  • Items you can pick up
  • Items you can put down
  • Speed up time when performing long actions

tidi

As you can see, all these features are very rough. First step though is to implement every game feature just a little so that I can start playing the game and improving on it over and over until it’s a high quality final release!