Getting Interactive
Shared Jan 30, 2025

After spending last week getting to grips with Unity as an engine and figuring out a rapid way of working, this week I got my head down putting in the key mechanisms that actually make for gameplay.
This is a picture of the test level I threw together. What’s great about a test level is that I don’t get distracted by how things look, I’m only interested in making things work. Here’s some features I added this week:
- Saving and loading
- Navigating between areas
- Player ability to have items
- Searchable containers
- Items you can pick up
- Items you can put down
- Speed up time when performing long actions
As you can see, all these features are very rough. First step though is to implement every game feature just a little so that I can start playing the game and improving on it over and over until it’s a high quality final release!